![]() Taking place a day before the outstanding Resident Evil REmake, Resident Evil 0 initially follows the exploits of Rebecca “Im’a Practice ‘Moonlight Sonata’ While Everyone Around Me Is Being Cannibalized” Chambers, a member of the STARS Bravo Team investigating the cannibalistic murders in the Arklay Mountains outside Raccoon City. The early setting of the train offered up a nice change of pace for the series usual setting of a gothic mansion or mansion adjacent building. Oddly enough, Resident Evil 0’s storyline is kind of this, where it explains the origins of some things in the series, but is also mostly just another Resident Evil story. It’s always an interesting concept, and I have seen it work before, but more times than not it feels like a pointless exercise in self-reference and wink-winks to the audience. That is, recontextualize what you think you know of a character (or characters’ origins), perhaps showing them grow into the person audiences know them to be. The idea with prequels is to tell the story behind the story. Point being, the idea of a prequel is often times more enticing than the end product, and this is very much the case with Resident Evil 0, a game that in theory would shed some light on the origins of the evil that plagues the series. ![]() Star Wars has an entire trilogy of mostly-maligned prequels, franchises like The Texas Chainsaw Massacre have two entries that supposedly explain the origin of Leatherface, and even games aren’t a stranger to this, with franchises like Yakuza actually managing to pull of prequels pretty well. As Jesus himself once said, “If Thou hast a long running franchise, thou must do a prequel at some point.” Think about how many major horror and even non-horror franchises have gone back to past events at some point.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |